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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
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Ton Roosendaal
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Toc

Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating an antique bronze material with procedurals


In this recipe we will create a bronze shader similar to a ruined antique statue:

Getting ready

  1. Start Blender and load the file 1301OS_04_start.blend.

  2. With Suzanne selected, click on the Mode button in the Camera view header and choose Vertex Paint; Suzanne turns a shadeless white color.

  3. Place the mouse cursor on the Paint item at the left of the Mode button, click and select Dirty Vertex Colors, then press T and in the bottom window of the Object Tools panel set Blur Strength to 0.01, Dirt Angle to 90, and check the Dirt Only option.

  4. Go to the Object Data window under the Properties panel. In the Name slot under the Vertex Colors subpanel, rename the vertex color layer as V_col.

  5. Return to Object Mode and press T to get rid of the Object Tools panel.

How to do it...

And now we are going to create the material:

  1. Click on New in the Material window under the Properties panel or in the Node Editor header. Rename the material as Bronze_antique.

  2. Switch...

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