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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Expanding the project with multiple planets

To add another planet to the project, we need to add its planet card image to the Reference Image Library, create its planet prefab, including a material for rendering the planet skin, and add the reference to the planetPrefabs list in PlanetsMainMode. Then, we'll update the script to handle tracking multiple planets. Let's walk through the steps for adding Mars.

Adding the planet card image to the Reference Image Library

Perform the following steps to add Mars to our Reference Image Library:

  1. Locate and select your ReferenceImgeLibrary asset in the Project window. (If you've been following along, then it should be located in the Image Library/ folder.)
  2. In its Inspector window, click Add Image.
  3. Locate and drag the Mars-MarkerCard image from the Project window and drop it onto the empty image Texture slot in the Inspector window.
  4. Check the Specify Size checkbox and enter the same Physical Size | X value...
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