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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Configuring the user interaction modes and UI

The scene template, ARFramework, where we started provides a simple framework for enabling user interaction modes and displaying the corresponding UI panels for a mode. This project will start in Startup-mode while the AR Session is initializing so that we can verify that the device supports AR. Then, it will transition to Scan-mode, where it will try to find one of the reference images. Once found, it will transition to Main-mode, where we can support additional user interactions with the app's content.

Scanning for reference images

In Scan-mode, we'll display an instructional graphic prompting the user to point the camera at a planet card with a planet and marker image. Perform the following steps to configure this:

  1. In the Hierarchy window, unfold the UI Canvas game object and unfold its child Scan UI. Select the child Animated Prompt object.
  2. In the Inspector window set Animated Prompt | Instruction to Find...
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