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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Performing a Building and Run

To build and run the project, use the following steps:

  1. Open the Build Settings window using File | Build Settings.
  2. Click the Add Open Scenes button if the current scene (FrameworkDemo) is not already in the Scenes In Build list.
  3. Ensure that the FrameworkDemo scene is the only one checked in the Scenes In Build list.
  4. Click Build And Run to build the project.

When the project builds successfully, it starts up in Startup-mode while the AR Session is initializing. Then it goes into Scan-mode that prompts the user to scan the environment, until at least one horizontal plane is detected and tracked. Then it goes into Main-mode and displays the main menu. Screen captures of the app running on my phone in each of these modes are shown in the following figure:

Figure 5.8 – Screen captures of Startup-mode, Scan-mode, and Main-mode

On pressing one of the menu buttons, the app goes into PlaceObject-mode, prompting...

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