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Augmented Reality with Unity AR Foundation

You're reading from   Augmented Reality with Unity AR Foundation A practical guide to cross-platform AR development with Unity 2020 and later versions

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781838982591
Length 382 pages
Edition 1st Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Toc

Table of Contents (14) Chapters Close

Preface 1. Section 1 – Getting Started with Augmented Reality
2. Chapter 1: Setting Up for AR Development FREE CHAPTER 3. Chapter 2: Your First AR Scene 4. Chapter 3: Improving the Developer Workflow 5. Section 2 – A Reusable AR User Framework
6. Chapter 4: Creating an AR User Framework 7. Chapter 5: Using the AR User Framework 8. Section 3 – Building More AR Projects
9. Chapter 6: Gallery: Building an AR App 10. Chapter 7: Gallery: Editing Virtual Objects 11. Chapter 8: Planets: Tracking Images 12. Chapter 9: Selfies: Making Funny Faces 13. Other Books You May Enjoy

Hiding tracked objects when not needed

When the app first starts tracking, we show the trackable planes and point clouds. This is useful feedback to the user when the app first starts and subsequently when placing an object. But once we have objects placed in the scene, these trackable visualizations can be distracting and unwanted. Let's only show the object while in PlaceObject-mode and hide them after at least one virtual object has been placed.

In AR Foundation, hiding the trackables requires two separate things: hiding the existing trackables that have already been detected, and preventing new trackables from being detected and visualized. We will implement both.

To implement this, we can write a separate component on PlaceObject mode that shows the trackables when enabled and hides them when disabled. Follow these steps:

  1. Create a new C# script in your Scripts/ folder named ShowTrackablesOnEnable and open it for editing.
  2. At the top of the class, add variable...
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