Where am I again? Controlling the view of your world using viewports
Motion 5 offers a lot of ways for you to navigate throughout a 3D environment using the different viewports available. With our viewports, we're able to see our world from a series of different perspectives. This allows us to better orient ourselves within the 3D space.
Getting ready
From this chapter's exercise files, double-click the 10_03
project. It appears to be the same exercise from the last recipe, but with a few additions. There are two groups within the project. One contains the floor, a light, and the rectangles we're currently looking at. The other group contains the floor, a light, and the circles that are 4000
pixels to the left of our location. We can't see this other group because our camera is currently pointing at the first group. Click on the Scene 2 group and, in the Properties tab of the Inspector, verify its Position X. Click on Scene 1 and the Camera to verify their Position coordinates.