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Apple Motion 5 Cookbook

You're reading from   Apple Motion 5 Cookbook With this book you'll be able to fully exploit the fantastic features of Apple Motion. There are over 110 recipes with downloadable content for each chapter and stacks of screenshots. A video editor's dream.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849693806
Length 416 pages
Edition 1st Edition
Tools
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Author (1):
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Nicholas Harauz Nicholas Harauz
Author Profile Icon Nicholas Harauz
Nicholas Harauz
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Toc

Table of Contents (20) Chapters Close

Apple Motion 5 Cookbook
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Around the Interface FREE CHAPTER 2. Looking at Motion's Library 3. Making It Move with Behaviors 4. Making It Move with Keyframes 5. Let's Make Text 6. Paint and Masks 7. Let's Make Particles 8. Replicators – It's No Fun By Yourself 9. Motion Tracking and Keying 10. Intro to 3D 11. Publishing Your Work to FCP X 12. Customization and Exporting Index

Where am I again? Controlling the view of your world using viewports


Motion 5 offers a lot of ways for you to navigate throughout a 3D environment using the different viewports available. With our viewports, we're able to see our world from a series of different perspectives. This allows us to better orient ourselves within the 3D space.

Getting ready

From this chapter's exercise files, double-click the 10_03 project. It appears to be the same exercise from the last recipe, but with a few additions. There are two groups within the project. One contains the floor, a light, and the rectangles we're currently looking at. The other group contains the floor, a light, and the circles that are 4000 pixels to the left of our location. We can't see this other group because our camera is currently pointing at the first group. Click on the Scene 2 group and, in the Properties tab of the Inspector, verify its Position X. Click on Scene 1 and the Camera to verify their Position coordinates.

How to do it...

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