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Android Game Programming By Example

You're reading from   Android Game Programming By Example Harness the power of the Android SDK by building three immersive and captivating games

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785280122
Length 388 pages
Edition 1st Edition
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Table of Contents (13) Chapters Close

Preface 1. Player 1 UP FREE CHAPTER 2. Tappy Defender – First Step 3. Tappy Defender – Taking Flight 4. Tappy Defender – Going Home 5. Platformer – Upgrading the Game Engine 6. Platformer – Bob, Beeps, and Bumps 7. Platformer – Guns, Life, Money, and the Enemy 8. Platformer – Putting It All Together 9. Asteroids at 60 FPS with OpenGL ES 2 10. Move and Draw with OpenGL ES 2 11. Things That Go Bump – Part II Index

Adding sound FX


Adding sound effects in Android is really straightforward. First, let's look at where we can get our sound FX from. If you just want to get on with the coding, you can use my sound FX in the Chapter4/assets folder.

Generating the FX

We require four sound FX for our Tappy Defender game:

  • The sound for when our player crashes into an alien, which we will call bump.ogg.

  • The sound for when the player is destroyed, which we will call destroyed.ogg.

  • A fun sound for when the game first begins, which we will call start.ogg.

  • Finally, a victory whoop-type sound, which we will call win.ogg.

Here is a very quick guide to make these sound FX using BFXR. Grab a free copy of BFXR from www.bfxr.net.

Follow the simple instructions on the website to set it up. Try out a few of these things to make our cool sound FX.

Note

This is a very condensed tutorial. You can do so much with BFXR. To learn more read the tips on the website at the previous URL.

  1. Run bfxr.exe.

  2. Try out all the preset types, which generate...

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