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Android Design Patterns and Best Practice

You're reading from   Android Design Patterns and Best Practice Create reliable, robust, and efficient Android apps with industry-standard design patterns

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Product type Paperback
Published in Dec 2016
Publisher Packt
ISBN-13 9781786467218
Length 370 pages
Edition 1st Edition
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Author (1):
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Kyle Mew Kyle Mew
Author Profile Icon Kyle Mew
Kyle Mew
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Table of Contents (14) Chapters Close

Preface 1. Design Patterns FREE CHAPTER 2. Creational Patterns 3. Material Patterns 4. Layout Patterns 5. Structural Patterns 6. Activating Patterns 7. Combining Patterns 8. Composing Patterns 9. Observing Patterns 10. Behavioral Patterns 11. Wearable Patterns 12. Social Patterns 13. Distribution Patterns

Chapter 11. Wearable Patterns

So far in this book, all the Android applications we have considered have been designed for mobile devices such as phones and tablets. As we have seen, the framework provides great facility for ensuring our designs work well on the wide variety of screen sizes and shapes available. However, there are three form factors that the work we have done so far does not cover, and that is wearable devices such as wrist watches, in-car consoles, and television sets.

Wearable Patterns

When it comes to the application of design patterns to these alternative platforms, which patterns we choose depends on the purpose of the application rather than the platform itself. As we concentrated heavily on patterns in the previous chapter, this chapter will mostly cover the practicalities of building apps for each of these device types. However, as we shall see when we take a look at TV apps, these employ a model-view-presenter pattern.

As we have not yet dealt with coding sensors, the chapter...

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