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Android Application Development Cookbook

You're reading from   Android Application Development Cookbook Over 100 recipes to help you solve the most common problems faced by Android Developers today

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Product type Paperback
Published in Mar 2016
Publisher
ISBN-13 9781785886195
Length 428 pages
Edition 2nd Edition
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Authors (2):
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Rick Boyer Rick Boyer
Author Profile Icon Rick Boyer
Rick Boyer
Kyle Mew Kyle Mew
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Kyle Mew
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Toc

Table of Contents (17) Chapters Close

Preface 1. Activities FREE CHAPTER 2. Layouts 3. Views, Widgets, and Styles 4. Menus 5. Exploring Fragments, AppWidgets, and the System UI 6. Working with Data 7. Alerts and Notifications 8. Using the Touchscreen and Sensors 9. Graphics and Animation 10. A First Look at OpenGL ES 11. Multimedia 12. Telephony, Networks, and the Web 13. Getting Location and Using Geofencing 14. Getting your app ready for the Play Store 15. The Backend as a Service Options Index

Introduction


These days, mobile devices are packed with sensors, often including a gyroscope, magnetic, gravity, pressure, and/or temperature sensors, not to mention the touchscreen. This provides many new and exciting options to interact with your user. Through the sensors, you can determine three-dimensional device location and how the device itself is being used, such as shaking, rotation, tilt, and so on. Even the touchscreen offers many new input methods from just the simple click to gestures and multi-touch.

We'll start this chapter by exploring touchscreen interactions, starting with a simple click and long-press, then move on to detecting common gestures using the SimpleOnGestureListener class. Next we'll look at a multi-touch using the pinch-to-zoom gesture with ScaleGestureDetector.

This book is meant to offer a quick guide to adding features and functionality to your own applications. As such, it focuses on the code needed. It's highly recommended that you spend some time reading...

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