Building the spinner
Let's build the spinner:
Add (Shift + A) a cylinder. Name the object
Spinner
. In the Properties sidebar (N), change the dimensions to X:58
, Y:58
, Z:2
.In the properties the location can also be altered so change the Z-location to
3
to move the spinner up a bit.
Now is the time to add the gear. There is a plug-in that adds gear primates packaged with Blender, but it is not activated by default so we will need to take care of it.
Extending Blender with gears
In the menu bar navigate to File | User Preferences. Click on the Addons tab.
On the left-hand side click on the Add Mesh button to filter the add-ons.
On the right find the Add Mesh: Extra Objects and click on the check box to enable it.
Then click on the Save Settings button to make this change default so the next time Blender is opened it will be remembered and close the User Settings window.
Now under the Add Object (Shift + A) Mesh menu there will be a new submenu for Extra Objects presenting many different new objects...