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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Visual effects


The particle explosion system we built for Asteroid Belt Assault can be adapted for use in Robot Rampage, but we will expand on it a bit and make it more flexible. Additionally, we want to add a new type of special effect that will be used when shots impact walls to throw off a small shower of sparks. We do not want a full blown explosion every time a shot hits a wall, but we also would like to see some effect instead of the shots simply disappearing.

Revisiting particles

In Asteroid Belt Assault, we utilized the Particle class to represent only the sprites that we did not involve in collision detection. For Robot Rampage, we will also be implementing a Particle class, but this time around we will use it for both special effects and for displaying the projectiles fired by the player.

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