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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – new weapons


  1. Add the following declarations to the WeaponManager module:

    Public Enum WeaponType 
      Normal 
      Triple 
      Rocket
    End Enum
    
    Public CurrentWeaponType As WeaponType = WeaponType.Triple
    Public WeaponTimeRemaining As Single = 30
    private _weaponTimeDefault As Single = 30
    Private _rocketMinTimer As Single = 0.5
    Private _tripleWeaponSplitAngle As Single = 15
  2. Replace the current WeaponFireDelay property with the following:

    Public ReadOnly Property WeaponFireDelay  As Single
        Get 
            If CurrentWeaponType = WeaponType.Rocket Then
                Return _rocketMinTimer
            Else
                Return _shotMinTimer
            End If
        End Get
    End Property
  3. Replace the current FireWeapon() method with the following:

    Public Sub FireWeapon(location As Vector2, velocity As Vector2)
        Select Case CurrentWeaponType
    
            Case WeaponType.Normal
                AddShot(location, velocity, 0)
    
            Case WeaponType.Triple
                AddShot(location, velocity, 0)
    
                Dim...
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