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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – adding event handlers


  1. Add the following directive to the top of the Level Editor project's Game1 class:

    Imports Tile_Engine
  2. Add the following declaration to the declarations area of the Game1 class of the Level Editor project:

    Private gameForm As System.Windows.Forms.Control
  3. Add the following code to the constructor of the Game1 class:

    gameForm = System.Windows.Forms.Control.FromHandle(Me.Window.Handle)
    AddHandler gameForm.VisibleChanged, AddressOf gameForm_VisibleChanged
    AddHandler pictureBox.SizeChanged, AddressOf pictureBox_SizeChanged
  4. Add the two event handlers to the Game1 class:

    Private Sub gameForm_VisibleChanged(sender As object, e as EventArgs)
      If gameForm.Visible Then
        gameForm.Visible = False
      End If
    End Sub
    
    Private Sub pictureBox_SizeChanged(sender As object, e As EventArgs)
      If (parentForm.WindowState <>
        System.Windows.Forms.FormWindowState.Minimized) Then
          graphics.PreferredBackBufferWidth = pictureBox.Width
          graphics.PreferredBackBufferHeight...
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