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XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide - Visual Basic Edition Create your own exciting games with Visual Basic and Microsoft XNA 4.0

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849692403
Length 424 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4.0 Game Development by Example – Visual Basic Edition Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter - Put on your Platform Shoes 9. Gemstone Hunter—Standing on your Own Two Pixels Index

Time for action – building a sound effects manager


  1. Download the 2403_05_AUDIOPACK.zip file from the book's website and extract the files to a temporary folder.

  2. Right-click on the content project in Solution Explorer and add a new folder called Sounds.

  3. Add the .WAV files from the audio pack temporary folder to your new Sounds folder in the content project.

  4. Add a new module (not a class this time) to the Asteroid Belt Assault project called SoundManager by right-clicking on the project name in Solution Explorer and selecting Add | Module.

  5. Declare variables for the SoundManager module:

    Private explosions As List(Of SoundEffect) = 
        new List(Of SoundEffect)()
    Private explosionCount As Integer = 4
    
    Private playerShot As SoundEffect
    Private enemyShot As SoundEffect
    
    Private rand As Random = new Random()
  6. Add the Initialize() method to the SoundManager class:

    Public Sub Initialize(content As ContentManager)
        Try
            playerShot = content.Load(Of SoundEffect)("Sounds\Shot1")
            enemyShot ...
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