Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

Arrow left icon
Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
Arrow right icon
Author (1):
Arrow left icon
Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
Arrow right icon
View More author details
Toc

Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – set up the Flood Control project


  1. Open Visual Studio Express Edition (If it is already open, select Close Solution from the File menu so you are starting with an empty slate).

  2. In the Visual Studio window, open the File menu and select New Project...

  3. Under Project Type, make sure XNA Game Studio 4.0 is selected.

  4. Under Templates, select Windows Game (4.0).

  5. Name the project Flood Control.

  6. Click on OK.

  7. Right-click on Flood ControlContent (Content) in the Solution Explorer window and select Add | New Folder. Name the folder Textures.

  8. Add another folder under Flood ControlContent (Content) and name the folder Fonts.

  9. Download the 0669_02_GRAPHICPACK.zip file from the book's companion website and extract the files to a temporary folder.

  10. Back in Visual Studio, right-click on Textures in the Content project and click on Add | Existing Item. Browse to the folder where you extracted the 0669_02_GRAPHICPACK files and highlight all of them. Click on Add to add them to your project.

What just happened...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image