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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Time for action – reading textures into memory


  1. Double-click on Game1.cs in Solution Explorer to open it or bring it to the front if it is already open.

  2. In the Class Declarations area of Game1 (right below SpriteBatch spriteBatch;), add:

    Texture2D playingPieces;
    Texture2D backgroundScreen;
    Texture2D titleScreen;
  3. Add code to load each of the Texture2D objects at the end of LoadContent():

    playingPieces = Content.Load<Texture2D>(@"Textures\Tile_Sheet");
    backgroundScreen = Content.Load<Texture2D>(@"Textures\Background");
    titleScreen = Content.Load<Texture2D>(@"Textures\TitleScreen");
    

What just happened?

In order to load the textures from disk, you need an in-memory object to hold them. These are declared as instances of the Texture2D class.

A default XNA project sets up the Content instance of the ContentManager class for you automatically. The Content object's Load() method is used to read .XNB files from disk and into the Texture2D instances declared earlier.

One thing to note...

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