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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Architectural updates


The picking method described in this chapter has been implemented in our architecture:

We have replaced the draw function with the render function. This function is the same that we previously described in the section Rendering to an offscreen framebuffer.

There is a new class: Picker. The source code for this class can be obtained from /js/webgl/Picker.js. This class encapsulates the offscreen framebuffer and encapsulates the code necessary to create it, configure it, and read from it.

We also updated the class CameraInteractor to notify the picker whenever the user clicks on the canvas. The following diagram explains how the picking algorithm is implemented using the Render function and the classes Picker and CameraInteractor:

Note

The source code for Picker and CameraInteractor can be found in the code accompanying this chapter under /js/webgl.

Now let's see picking in action!

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