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WebGL Beginner's Guide

You're reading from   WebGL Beginner's Guide If you're a JavaScript developer who wants to take the plunge into 3D web development, this is the perfect primer. From a basic understanding of WebGL structure to creating realistic 3D scenes, everything you need is here.

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849691727
Length 376 pages
Edition 1st Edition
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Table of Contents (18) Chapters Close

WebGL Beginner's Guide
Credits
About the Authors
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with WebGL FREE CHAPTER 2. Rendering Geometry 3. Lights! 4. Camera 5. Action 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques Index

Animating a 3D scene


To animate a scene is nothing else than applying the appropriate local transformations to objects in it. For instance, if we have a cone and a sphere and we want to move them, each one of them will have a corresponding local transformation that will describe its location, orientation, and scale. In the previous section, we saw that matrix stacks allow recovering the original Model-View transform so we can apply the correct local transform for the next object to be rendered.

Knowing how to move objects with local transforms and matrix stacks, the question that needs to be addressed is: When?

If we calculated the position that we want to give to the cone and the sphere of our example every time we called the draw function, this would imply that the animation rate would be dependent on how fast our rendering cycle goes. A slower rendering cycle would produce choppy animations and a too fast rendering cycle would create the illusion of objects jumping from one side to the...

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