"Learning is not attained by chance, it must be sought for with ardor and diligence."
- Abigail Adams
In this chapter, we will expand on the virtual gallery environment by adding scripts to control user interactions and building, the final executable. The steps outlined here are for the novice programmer, but our hope is that anyone with C# experience will expand these lessons to create something new and innovative:
Figure 4.1: Virtual Gallery environment in the Unity engine
Our Virtual Gallery project is coming along nicely. To complete it, we only need to define the scripts, add images, and build an executable for the Gear VR. However, before we get started on the scripts, we need to discuss how virtual...