Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
User Experience Mapping

You're reading from  User Experience Mapping

Product type Book
Published in May 2017
Publisher Packt
ISBN-13 9781787123502
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
Peter W. Szabo Peter W. Szabo
Profile icon Peter W. Szabo
Toc

Table of Contents (20) Chapters close

Title Page
Credits
About the Author
About the Reviewer
www.PacktPub.com
Customer Feedback
Dedication
Preface
1. How Will UX Mapping Change Your (Users) Life? 2. User Story Map - Requirements by Collaboration and Sticky Notes 3. Journey Map - Understand Your Users 4. Wireflows - Plan Your Product 5. Remote and Lab Tests for Map Creation 6. Solution Mapping Based on User Insights 7. Mental Model Map - A Diagram of the Perceived Reality 8. Behavioral Change Map - The Action Plan of Persuasion 9. The 4D UX Map - Putting It All Together 10. Ecosystem Maps - A Holistic Overview 11. Kaizen Mapping - UX Maps in Agile Product Management 12. References

Wireframes


Developing and communicating a plan is traditionally done as a drawing--think about floor plans, blueprints, or engineering drawings. The same approach is also used for designing user interfaces, and in a broader sense, digital experiences. 

Note

Wireframes are used to define user interface requirements for digital solutions. They represent the UI skeleton of a single view or a single page. 

Wireflows don't need to cover every single view or screen from a digital solution. We aim to showcase key interactions and templates, from which the remainder of the solution's UI skeleton can be extrapolated. So we usually start with one or a few wireframes and then create more only when needed. 

Note

Create the first wireframe for your solution alone: Even if you are relatively new to user experience or UI design, you have seen and used countless apps, websites, and other digital solutions. You should have a strong judgement. Ideally, you have seen users during your tests, or you can trust your...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime