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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Learning about the Unreal gameplay framework classes

The Unreal gameplay framework includes four classes, PlayerController, GameModeBase, GameState, and GameInstance, playing vital roles in managing various aspects of gameplay and overall game functionality. The first two classes are usually created automatically when a project is generated, while the remaining classes need to be manually added to the project.

Locating and creating gameplay framework classes in Pangaea

If you go to the All | C++ Classes | Pangaea folder, you should find that the project already has PangaeaGameMode and PangaeaPlayerController classes (see Figure 5.16). These two classes were created when the game project was initiated:

Figure 5.16 – The existing PangaeaGameMode and PangaeaPlayerController C++ classes

Figure 5.16 – The existing PangaeaGameMode and PangaeaPlayerController C++ classes

PangaeaPlayerController inherits from PlayerController, and PangaeaGameMode inherits from GameModeBase.

In addition to the existing PangaeaGameMode and PangaeaPlayerController...

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