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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Creating game actor classes

The term game actor classes refers to the AActor, APawn, and ACharacter classes. These three classes are used to instantiate game actors that will be placed in the game levels, as follows:

  • AActor is the base class for creating a wide range of objects, such as buildings, spawn points, portals, vehicles, characters, and so on. We will extend this class to create ADefenseTower, AWeapon, and AProjectile classes.
  • APawn is a subclass of AActor that is used to create non-character, player-controllable actors (not characters) that accept and react to player inputs—racing cars, for example.
  • ACharacter extends the APawn class for creating characters. A character can not only accept user inputs and moves but also has at least one skeletal mesh and the character state animations, such as idle, walk, run, attack, die, and so on. We will extend this class to create a new APlayerAvatar class.

Let’s practice creating the three important...

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