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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Getting familiar with the source code

In this section, we will go through the generated .cpp and .h source code and explain the code lines or line blocks so that you can better understand how code is organized and written to implement the expected functionalities.

First of all, let’s take a look at the MyShooterCharacter.h header file for the definition of a typical Unreal class.

MyShooterCharacter.h

MyShooterCharacter.h is the header file that defines the game’s character class. The MyShooterCharacter class is going to be used to create player characters.

The code of this header file can be divided into four parts:

  • The definition of the AMyShooterCharacter class
  • The definition of the class variables
  • The declaration of the class member functions
  • The declaration of the functions for setting up inputs and the getter functions

The header file’s first part mainly defines the MyShooterCharacter class, which inherits from Unreal...

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