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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

What is C++?

C++ is a programming language that supports OOP, can be used to create high-performance applications, and gives developers low-level control over system resources and memory. C++ is the most suitable programming language for certain applications that have special demands on performance and low-level system controls (for example, operating systems, embedded systems, game applications, and graphics rendering).

C++ is designed to be a compiled language, which means it is generally translated into machine language code that can be directly understood and executed by a system, making the generated code highly efficient:

Figure 3.1 – Compiling C++ source code and executing machine language code

Figure 3.1 – Compiling C++ source code and executing machine language code

While writing C++ scripts in Unreal Engine, whenever you make changes, you need to compile your code first and then launch your game. Since Visual Studio comes with the C++ compiler, you should have no problem building your code in the IDE.

C...

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