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Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Learning C++ and Object-Oriented Programming

To use C++ to program games in Unreal Engine, you need to learn the C++ programming language. Almost all game engines need to support at least one scripting programing language because scripting provides interfaces that developers can use to control the game flow, integrate complex game logic, manipulate interactions between players and game entities, as well as process game events.

In order to utilize the Unreal Engine C++ APIs, it is essential to have a solid understanding of Object-Oriented Programming (OOP) principles and possess basic skills in C++ programming, which is what we will focus on in this chapter.

In this chapter, we will cover the following topics:

  • What is C++?
  • Exploring the C++ program structure
  • Defining C++ functions
  • Working with a basic calculator program
  • Learning the C++ syntax
  • Working on the improved calculator program
  • Creating references and pointers
  • Understanding OOP
  • Working...
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