Search icon CANCEL
Subscription
0
Cart icon
Cart
Close icon
You have no products in your basket yet
Save more on your purchases!
Savings automatically calculated. No voucher code required
Arrow left icon
All Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletters
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unreal Engine 5 Game Development with C++ Scripting

You're reading from  Unreal Engine 5 Game Development with C++ Scripting

Product type Book
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Pages 384 pages
Edition 1st Edition
Languages
Author (1):
ZHENYU GEORGE LI ZHENYU GEORGE LI
Profile icon ZHENYU GEORGE LI
Toc

Table of Contents (18) Chapters close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Launching VS

In Chapter 1, we went through the installation of VS, so you should already have installed VS on your system. Since VS is an independent application, you can launch it either from the operating system (OS) or in Unreal Engine.

In Windows, simply search for virtual studio and pick the version of the IDE that you wish to launch:

Figure 2.1 – Starting VS in Windows

Figure 2.1 – Starting VS in Windows

Now, let’s practice launching VS in Unreal Engine. Say we want to open the MyShooterCharacter.cpp file—you first need to find MyShooter/All/C++ Classes/MyShooter on the Content Drawer, and then you can double-click on the MyShooterCharacter C++ Class item:

Figure 2.2 – Starting VS in Unreal Engine

Figure 2.2 – Starting VS in Unreal Engine

This operation will launch VS if it hasn’t been launched yet and open the MyShooterCharacter.cpp file in the editor:

Figure 2.3 – VS opened MyShooterCharacter.cpp

Figure 2.3 – VS opened MyShooterCharacter.cpp

Now, you should have...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €14.99/month. Cancel anytime