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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Shooter ball game

For the next iteration of this project, we'll shoot balls at the player and you have to hit them at a target on a wall. There's not a lot of innovation in this version, but it shows how you can take an existing mechanic and turn it on its side (both literally and figuratively).

To begin, lets make a wall and put the target on it:

  1. In the Hierarchy root, create an Empty game object named TargetWall and
  2. Position it at (0, 0, 5)
  3. Create a child Cube and name it Wall
  4. Set the Wall Scale to (10, 5, 0.1) and Position (0, 2.5, 0)
  5. Create a new Material named Wall Material
  6. Set its Rendering Mode to Transparent, and its Albedo color to (85, 60, 20, 75) so it's a translucent glassy color
  7. Move the Target to a child of TargetWall
  8. Modify the Target Transform Scale to (1.5, 0.1, 1.5), Rotation (90, 0, 0), and Position (0, 2.5, -0.25) so it's smaller and just...
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