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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
Languages
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone FREE CHAPTER 2. Content, Objects, and Scale 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Ethan, the walker

Gaming is a common application of virtual reality. So, we might as well start out from there, too! We are going to give our character, Ethan, a life of his own. Well, sort of (or not), because he's going to become a zombie!

We left off at the diorama, with Ethan hanging out. You can make him run around the scene if you have a hand controller with a thumbstick or touchpad, but that is not guaranteed on some VR devices. In fact, if you're viewing the scene with a Google Cardboard, it's pretty unlikely that you'll have a handheld controller (notwithstanding the Bluetooth game controllers). In the next chapter, Chapter 5, Handy Interactables, we will go into handheld input controllers. For now, we will consider another way to make him move around, using the direction of your gaze while wearing your VR headset.

Before we attempt this, we'll...

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