void OnGUI()
{
GUI.BeginGroup(new Rect(Screen.width/2 - 300, Screen.height / 2 - 300, 600, 400));
GUI.Box(new Rect(0,0,600,400), "Controls");
GUI.Label(new Rect(205, 40, 20, 20), "PC");
GUI.Label(new Rect(340, 40, 125, 20), "Xbox 360 Controller");
GUI.Label(new Rect(25, 75, 125, 20), "Movement: ");
GUI.Button(new Rect(150, 75, 135, 20), PC_Move);
GUI.Button(new Rect(325, 75, 135, 20), Xbox_Move);
GUI.Label(new Rect(25, 100, 125, 20), "Rotation: ");
GUI.Button(new Rect(150, 100, 135, 20), PC_Rotate);
GUI.Button(new Rect(325, 100, 135, 20), Xbox_Rotate);
GUI.Label(new Rect(25, 125, 125, 20), "Item 1: ");
GUI.Button(new Rect(150, 125, 135, 20), PC_Item1);
GUI.Button(new Rect(325, 125, 135, 20), Xbox_Item1);
GUI.Label(new Rect(25, 150, 125, 20), "Item 2: ");
GUI.Button(new Rect(150, 150, 135, 20), PC_Item2);
GUI.Button(new Rect(325, 150, 135, 20), Xbox_Item2);
GUI.Label(new Rect(25, 175, 125, 20), "Item 3: ");
GUI.Button(new Rect(150, 175, 135, 20), PC_Item3);
GUI.Button(new Rect(325, 175, 135, 20), Xbox_Item3);
GUI.Label(new Rect(25, 200, 125, 20), "Item 4: ");
GUI.Button(new Rect(150, 200, 135, 20), PC_Item4);
GUI.Button(new Rect(325, 200, 135, 20), Xbox_Item4);
GUI.Label(new Rect(25, 225, 125, 20), "Inventory: ");
GUI.Button(new Rect(150, 225, 135, 20), PC_Inv);
GUI.Button(new Rect(325, 225, 135, 20), Xbox_Inv);
GUI.Label(new Rect(25, 250, 125, 20), "Pause Game: ");
GUI.Button(new Rect(150, 250, 135, 20), PC_Pause);
GUI.Button(new Rect(325, 250, 135, 20), Xbox_Pause);
GUI.Label(new Rect(25, 275, 125, 20), "Attack/Use: ");
GUI.Button(new Rect(150, 275, 135, 20), PC_AttackUse);
GUI.Button(new Rect(325, 275, 135, 20), Xbox_AttackUse);
GUI.Label(new Rect(25, 300, 125, 20), "Aim: ");
GUI.Button(new Rect(150, 300, 135, 20), PC_Aim);
GUI.Button(new Rect(325, 300, 135, 20), Xbox_Aim);
GUI.EndGroup();
}