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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Summary


In this chapter, you learned how to play background music, sound effects, and atmospheric sounds. To play background music we created two unique systems, a random based system and a playlist styled system. Our atmospheric sounds are easy to play as we used a key-based system to call and play sounds with ease. We made a simple yet effective event-based system to play sound effects.

In the next chapter, we will go over the optimization of our game. We will cover how to adjust the graphics, sound, lighting, and many more options to make our games effective and smooth across all platforms.

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