Time for action – creating the city
Creating a city gives our tanks and our players a good place to play.
For the purposes of this section, no part of the provided city was given a specific texture. It was just unwrapped and some tile-able textures were created. So, we need to start by importing the city and the textures to the
Environment
folder. Do it the same way that we imported the tank.Tip
The files are
TankBattleCity.blend
,brick_001.png
,brick_002.png
,brick_003.png
,dirt_001.png
,dirt_003.png
,pebbles_001.png
,rocks_001.png
,rubble_001.png
, andwater_002.png
.Because the city was unwrapped, Unity still created a single material for it. However, textures were never applied in any modeling program. So, the material is plain white. We have several extra textures, so we are going to need more than that one material for the whole city. Creating a new material is simple; it is done just as with creating a new script. Right-click on the
Materials
folder inside theEnvironment
folder, and...