Chapter 7. Controlling 3D Animations
In this chapter, we will cover:
- Configuring a character's Avatar and idle animation
- Moving your character with root motion and Blend Trees
- Mixing animations with Layers and Masks
- Organizing States into Sub-State Machines
- Transforming the Character Controller via script
- Adding rigid props to animated characters
- Using Animation Events to throw an object
- Applying Ragdoll physics to a character
- Rotating the character's torso to aim a weapon