Using rigid body joints
In this recipe, we will create two objects with physics simulation: a rope and doors. We will use rigid body joints to constrain the movement and rotation of those objects.
Getting ready
For this recipe, we need four models: a RopePole
(similar to the one from the previous recipe), a skinned Rope
with a RopeRig
containing around 10 bones, a Frame
and two doors, DoorLeft
and DoorRight
(resembling those swing doors from a saloon). We also need a character with a rigid body to collide with our objects. You can go to the Chapter 09 Physics and animations\Recipe 02 Using rigid body joints
directory. You will find all these objects in the Example.unity
scene. When you play the game, try to walk with our character and collide with the rope and doors to see the effect.
Rope and swing doors
How to do it...
To use rigid body joints, follow these steps:
- Import our swing doors to Unity. The model should contain three objects:
Frame
,DoorLeft
, andDoorRight
. - Place the objects in the...