Further scripting
Scripting is one of the most crucial elements in becoming a game developer. While Unity is fantastic at allowing you to create games with minimal knowledge of game engine source code, you will still need to understand how to write code that commands the Unity engine. Code written for use with Unity draws upon a series of ready built classes, which you should think of as libraries of instructions or behaviors. By writing scripts, you will create your own classes by drawing upon commands in the existing Unity engine.
In this book, you will be introduced to the basics of scripting in both C# (pronounced C-Sharp) and Javascript, and it is highly recommended that you read the Unity Scripting Reference in parallel to it. This is available as part of your Unity installation in a documentation
subfolder, and also online at:
http://unity3d.com/support/documentation/ScriptReference/
Problems encountered while scripting can often be solved with reference to this, and if that doesn...