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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Adding the outpost


Before we begin to use both collision detection and ray casting to open the door of our outpost, we'll need to introduce it to the scene.

To begin, drag the outPost model from the Project panel to the Scene view and drop it onto an empty area of land. You'll notice that when dragging 3D objects to the Scene view, Unity positions them by dropping them onto any collider that it finds beneath your dragged cursor.

In this instance, it's the in-built Terrain Collider, but often you'll need to do your own tweaking of position using the Translate tool (W) once your objects are in the scene.

Once the outpost is in the Scene, you'll notice its name has also appeared in the Hierarchy panel and that it has automatically become selected. To get a better look at it, hover your mouse over the Scene view now and press F to focus the view on this object.

Positioning

As your terrain design may be somewhat different to the one shown in the images in this book, select the Transform tool and position...

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