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Unity 2021 Cookbook

You're reading from   Unity 2021 Cookbook Over 140 recipes to take your Unity game development skills to the next level

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Product type Paperback
Published in Sep 2021
Publisher Packt
ISBN-13 9781839217616
Length 816 pages
Edition 4th Edition
Languages
Tools
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Authors (2):
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Shaun Ferns Shaun Ferns
Author Profile Icon Shaun Ferns
Shaun Ferns
Matt Smith Matt Smith
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Matt Smith
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Toc

Table of Contents (15) Chapters Close

1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Creating 3D Objects, Terrains, Textures, and Materials 6. 2D Animation and Physics 7. Characters, Game Kits, and Starter Assets 8. Web Server Communication and Online Version Control 9. Controlling and Choosing Positions 10. Navigation Meshes and Agents 11. Cameras and Rendering Pipelines 12. Shader Graphs and Video Players 13. Advanced Topics - Gizmos, Automated Testing, and More 14. Particle Systems and Other Visual Effects 15. Virtual and Augmented Reality (VR/AR)

Technical requirements

For the recipes in this chapter, you will need access to Unity 2021.1 or later, plus one of the following:

  • Microsoft Windows 10 (64-bit)/GPU: DX10, DX11, and DX12-capable
  • Mac OS Sierra 10.12.6+/ GPU Metal-capable Intel or AMD
  • Linux Ubuntu 16.04, Ubuntu 18.04, and CentOS 7/GPU: OpenGL 3.2+ or Vulkan-capable, Nvidia or AMD

For each chapter, there is a folder with the asset files you need for the recipes. This folder is located in the public GitHub repository for the book at https://github.com/PacktPublishing/Unity-2021-Cookbook-Fourth-Edition.

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