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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Building a Paddleball game

To build a paddle ball game that lets you use hand-controlled paddles for hitting the ball, we'll make simple game paddles from geometric primitives, parented by the hand controllers in your player rig. Let's serve the balls a little further out in front of you so that they're not dropping directly on top of your head, which is more reachable. To set up the scene, use the following steps to build upon the previous one, moving the drop point and limiting serves to one ball at a time:

  1. You can save the current scene with a new name, Scene-09-Paddleball , by clicking File | Save As
  2. Disable or delete the headCubewe previously added as a child of theMain Camera, if present
  3. Modify the Drop Point forward and to the side at Position (0.6, 10, 0.6)
  4. Modify the Ball Game Controllerto serve only one ball at a time. A quick way to do this is to limit theObject Poolerto size one. Set Ball Game Controller...
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