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Unity 2020 Virtual Reality Projects

You're reading from   Unity 2020 Virtual Reality Projects Learn VR development by building immersive applications and games with Unity 2019.4 and later versions

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Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781839217333
Length 592 pages
Edition 3rd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Understanding Unity, Content, and Scale FREE CHAPTER 3. Setting Up Your Project for VR 4. Using Gaze-Based Control 5. Interacting with Your Hands 6. Canvasing the World Space UI 7. Teleporting, Locomotion, and Comfort 8. Lighting, Rendering, Realism 9. Playing with Physics and Fire 10. Exploring Interactive Spaces 11. Using All 360 Degrees 12. Animation and VR Storytelling 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Composing our story

OUR STORY: Music begins. You start in a dark scene and notice a small tree sapling in the ground in front of you. It starts to grow into a full-sized tree. As dawn breaks, a bird's nest appears, and we notice it has an egg in it. The egg begins to shake and then hatches. A baby bird emerges, hops around, grows, and tests its wings. Finally, in daylight, it flies away to freedom.

Our story is about birth, growth, spreading your wings (literally and figuratively), and moving on. We will start with a music soundtrack and animate our graphics based on its parts.

We will be using free, off-the-shelf assets. Of course, you can use your own music and graphics, but we'll assume you're following along using the ones we have selected, which are all available online for free (links will be provided where necessary). As an instructive project, it's minimalist and not embellished with effects that you might expect...

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