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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Implementing a quest system

Implementing a quest system is a large topic, so it's a good idea to split it into several separate chunks of work that are a more manageable size. To create a system that works for our game and is easily extendable, we'll need to complete the following tasks:

  1. Create a data structure to hold individual quest information. This information will include the current quest status (whether it is unassigned, assigned, or completed) and the name of the quest.
  2. Design a method of managing the quest status of all of the quests in the game. We need to be able to query the status of a quest at any time.
  3. Create a way to assign quests to the player.
  4. Place a quest item in the game world. The goal of the quest in this game will be to find an object, so we'll need to create and place that item in one of the levels.

We'll start by creating the structure to store quest items and then build on top of this basic structure by creating...

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