As developers, we should never forget to pay attention to Cameras. After all, they are the windows through which our players see our games. In this chapter, we will take a look at interesting ways of using Cameras that enhance the player's experience.
Introduction
The big picture
A Scene can contain multiple Cameras. Often, we have one Main Camera (we're given one by default with a new Scene). For First-Person viewpoint games, we control the position and rotation of the Camera directly, since it acts as our eyes. In Third-Personal viewpoint games, our main Camera follows an animated 3D character (usually from above/behind/over the shoulder), and may slowly and smoothly change its position and rotation as if a person...