For a better understanding of the differences between Metallic and Specular workflows, we will modify the Albedo and Specular/Smoothness maps that are used on a Specular setup Material, in order to adapt them to the Metallic workflow. The material to be generated will feature both metallic and non-metallic parts, with various smoothness levels.
Adapting a basic material from Specular setup to Metallic
Getting ready
This recipe builds on the previous one, so make a copy of that project and use the copy for this recipe.
How to do it...
To create a basic Material using the...