Creating other scenes – levels 2 and 3
Unlike the other games created in the book so far, our adventure game will span multiple scenes. That is, our game features several different screens, which the player may move between by walking off the edge of one screen and entering from the edge of another. Supporting this functionality introduces us to some new and interesting problems in Unity that are well worth exploring, as we'll see later. For now, let's make a second and third scene for the game, using the remaining background and foreground objects, and configuring collisions for each level, allowing the player prefab to work seamlessly with each environment. The details to create a level with collisions (Edge Colliders) are covered in depth in the previous chapter. The final, completed scenes are as follows:
Level 2 is divided across two vertically arranged ledges with a set of moving platforms on the lower ledge. These are created from the moving- platform prefab created in the previous...