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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Setting up analytics

Although we activated Analytics in order to use Unity's Ads system, we didn't really dig into the system itself. Let's finish the setup for that now:

  1. From the Unity Editor, open the Services tab (shown in the top-right side of the next screenshot) by either selecting it or going to Window | Services.
  2. From there, scroll down and click on the Analytics button:

As long as Analytics is enabled, the Editor sends an App Start event to the Analytics service when we press the Play button to start the game.

The nice thing about this is we can ensure that this works correctly without having to export our game.

  1. Press the Play button on the game, then go ahead and scroll down on the Analytics tab; you'll note a new menu called Validator, which shows the events being sent to Unity's analytics tool:

If you are not able to view anything, ensure...

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