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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

In this chapter, we covered how to create in-app purchases, making use of Unity in your project. We first covered how to set up Unity's IAP system and then dived into using Codeless IAP to easily add a purchasable item to your game. We then created the functionality to restore our purchase if we uninstall and reinstall our game and went over where we can go to set up our purchases depending on the store we want to target.

Now, of course, having all these ways to make money isn't going to help us if no one is playing our game. In the next chapter, we will get social, learning how we can make use of social media to share our score and get other players interested in our title.

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