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UI Animations with Lottie and After Effects

You're reading from   UI Animations with Lottie and After Effects Create, render, and ship stunning animations natively on mobile with React Native

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803243801
Length 302 pages
Edition 1st Edition
Languages
Concepts
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Authors (2):
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Emilio Rodriguez Martinez Emilio Rodriguez Martinez
Author Profile Icon Emilio Rodriguez Martinez
Emilio Rodriguez Martinez
Mireia Alegre Ruiz Mireia Alegre Ruiz
Author Profile Icon Mireia Alegre Ruiz
Mireia Alegre Ruiz
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1 - Building a Foundation With After Effects and LottieFiles
2. Chapter 1: Get Started With Lottie FREE CHAPTER 3. Chapter 2: Creating the Illusion: Get Rolling With the Basic Principles of 2D Classic Animation 4. Chapter 3: Learning the Tools: Getting Familiar With After Effects 5. Part 2 - Cracking Lottie Animations
6. Chapter 4: Move It! Animating Our First Lottie With After Effects 7. Chapter 5: Share It With the World: Working With LottieFiles 8. Chapter 6: Don’t Stop! Exploring Plugins and Resources That Will Keep You Going 9. Part 3 - Adding Your Lottie Animations Into Mobile Apps
10. Chapter 7: An Introduction to lottie-react-native 11. Chapter 8: Installing lottie-react-native 12. Chapter 9: Let’s Do Some Magic: Integrating Your First Lottie Animation 13. Chapter 10: How To Nail It: Controlling Your Animation 14. Chapter 11: Any Questions? lottie-react-native FAQs 15. Other Books You May Enjoy

Timeline, timing, and ease

In the last section, we understood how frames work; now, let's see how we place them in time and space so our animations gain this real feeling. I'm putting these three concepts together as I think it is hard to talk about one without the others.

Timeline

So, first of all, let's talk about the timeline, and let's focus on linear movement. Now that we have determined our two keyframes and inbetweens, let's see how to place them in time. How do we do that? We place our frames in a timeline.

A timeline is a line divided by the number of frames we want our animation to be, so here is where frame rate appears again. If we decide we want a frame rate of 25, we will have 25 frames per second drawn in our timeline, so if we have a 2-second animation, we will have 50 frames in our timeline. No worries if all these concepts sound a little bit abstract; we know that if you have never been involved in animation, it can be hard to understand...

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