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Threat Modeling Gameplay with EoP

You're reading from   Threat Modeling Gameplay with EoP A reference manual for spotting threats in software architecture

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Product type Paperback
Published in Aug 2024
Publisher Packt
ISBN-13 9781804618974
Length 256 pages
Edition 1st Edition
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Author (1):
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Brett Crawley Brett Crawley
Author Profile Icon Brett Crawley
Brett Crawley
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Toc

Table of Contents (18) Chapters Close

Preface 1. Chapter 1: Game Play FREE CHAPTER 2. Chapter 2: Spoofing 3. Chapter 3: Tampering 4. Chapter 4: Repudiation 5. Chapter 5: Information Disclosure 6. Chapter 6: Denial of Service 7. Chapter 7: Elevation of Privilege 8. Chapter 8: Privacy 9. Chapter 9: Transfer 10. Chapter 10: Retention/Removal 11. Chapter 11: Inference 12. Chapter 12: Minimization 13. Glossary
14. Further Reading 15. Licenses for third party content 16. Index 17. Other Books You May Enjoy

4. of Repudiation

An attacker can alter digital signatures because the digital signature system you’re implementing is weak or uses MACs where it should use a signature.

Threat

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Your system uses shared keys to generate message authentication codes (MACs). These shared keys mean that both the sender and the receiver have the same key and, therefore, you cannot rely on this as a means to identify the source of the message. This poses a number of issues. As both you (the sender) and the receiver need the key, you will need a secure channel on which to share the key. You will also need to have a key for every recipient of the message and create a separate signature for each of them.

CAPEC

CAPEC-151 - Identity Spoofing

CAPEC-195 - Principal Spoof

CAPEC-194 - Fake the Source of Data

...
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