Index
As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.
A
acceleration structure 248
API functions
calling 26-28
application render loop
xrBeginFrame 273
xrEndFrame 273, 281
xrWaitFrame 273
B
bidirectional reflectance distribution function (BRDF) 244
bottom level acceleration structures (BLASs) 249
bounding volume hierarchy (BVH) 248
buffers
creating 85-87
data, uploading to 87-89
C
command buffers 48
reusing 51-53
command pool
creating 48, 49
commands
allocating 49-51
recording 49-51
submitting 49-51
compute shaders
used, for frustum culling 147-154
Cook-Torrance lighting model 177
D
data
uploading, to buffers 87-89
data races
avoiding, with ring buffers 90-92
debug information
retrieving, from shaders 315-318
Deep Learning Super Sampling (DLSS) 215
...