Technical requirements
For this chapter, you will need to make sure you have VS 2022 installed along with the Vulkan SDK. Basic familiarity with the C++ programming language and an understanding of OpenGL or any other graphics API will be useful. Please revisit Chapter 1, Vulkan Core Concepts, under the Technical requirements section for details on setting up and building executables for this chapter. This chapter has multiple recipes, which can be launched using the following executables:
Chapter03_GPU_Lines.exe
Chapter03_GPU_Text.exe
Chapter03_GPU_Text_SDF.exe
Chapter03_GPU_Culling.exe