Using Cell Fracture to break our model into smaller pieces
In this section, we will be using the Cell Fracture add-on to break our statue model into smaller pieces. We will be breaking different parts of our model multiple times to create variation in the fragment sizes, so think about which parts of your model should have smaller fragments and which parts should have larger fragments. This way, the simulation will look more realistic, and the pieces won't be uniform in size.
Let's get started:
- Click the statue model in the 3D Viewport to select it. Then, click the Object menu at the top of the 3D Viewport, select Quick Effects, and then click Cell Fracture.
- The Cell Fracture dialog box should open. At the top, under the Point Source section, click Own Verts. This will use the object's vertices to generate the fragments.
- Increase Source Limit to
200
. This is the number of fragments that will be generated. - Next, increase Noise to
1.00
. This will...