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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
Tools
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Using Cell Fracture to break our model into smaller pieces

In this section, we will be using the Cell Fracture add-on to break our statue model into smaller pieces. We will be breaking different parts of our model multiple times to create variation in the fragment sizes, so think about which parts of your model should have smaller fragments and which parts should have larger fragments. This way, the simulation will look more realistic, and the pieces won't be uniform in size.

Let's get started:

  1. Click the statue model in the 3D Viewport to select it. Then, click the Object menu at the top of the 3D Viewport, select Quick Effects, and then click Cell Fracture.
  2. The Cell Fracture dialog box should open. At the top, under the Point Source section, click Own Verts. This will use the object's vertices to generate the fragments.
  3. Increase Source Limit to 200. This is the number of fragments that will be generated.
  4. Next, increase Noise to 1.00. This will...
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