Drawing using the Canvas API
One of the most powerful features of UIKit is the possibility of creating a subclass of UIView
where we can draw directly into the graphic context using Core Graphic Framework's functions.
SwiftUI implemented this functionality similarly via the Canvas
View, where we can draw directly in the Core Graphic's context.
In this recipe, will explore the Canvas
View by implementing a simple app to draw using our finger.
Getting ready
Let's implement a SwiftUI app called Drawing
.
How to do it…
The app will use a struct
as a model to save the touches. Then, each model will be used to draw a line in a Canvas
View. To do this, follow these steps:
- First, create the
Line struct
model and add a@State
property to the main View:struct Line { var points: [CGPoint] } struct ContentView: View { @State var lines: [Line] = [] var...